New in Patch 1.14


-Updated and fixed a few dialog.tlk entries/ grammatical errors on my part
-Fixed "Too Few Arguments" creature spawning in various dialogs
-Fixed a few graphical errors, specifically a few missing BAMs and water
	overlay issues in AR7326 and AR9200 
-Fixed at least one instance of two travel area loading images (a bg2/tob
	and a bg1 travel image)
-Fixed bug where Amnish Soldiers attacked you upon entering Nashkel, even
	with acceptable Reputation
-Fixed problem with joining the bandits; Tazok now pipes up
-Fixed Cloakwood Forest movement so that you can no longer move to the
	next area almost immediately.  This includes a worldmap update, so
	it only affects new games.
-Fixed familiars having no advice during TotSC
-Fixed Broken Ulgoth's Beard scripting
-Increased the XP the werewolves give you on werewolf island -- dunno 'bout
	you, but they kicked the shit out of me, I feel it should be worth
	more than just a lousy 420 XP
-Fixed Peladan missing from Karoug's corpse (rather, made Karoug shift
	into the correct wolfwere)
-Fixed bug allowing player to visit the catacombs/warrens of Werewolf island
	before the village turns against you
-Reduced the random treasure given by the doppelgangers in Durlag's Tower
	third sublevel (ARD012)
-Fixed Problem with Ajantis repeatedly attempting to speak with PC after
	killing Sarevok and visiting  the Dukes
-Viconia no longer causes a new area to be loaded (although you never see it)
	after killing Sarevok and visiting the Dukes
-Minsc and Dynaheir or Jaherira and Khalid will not join you before the
	ambush if either of the respective pairs are dead (i.e.: If you
	killed Khalid, neither he nor Jaheira will join you before the
	ambush, and Jaheira will not be in Irenicus' Dungeon)
-Updated scripts involved in transition into SoA, so that it hopefully works
	smoother (such as Irenicus not appearing if Minsc or Jaheira were
	dead)
-Fixed Imoen not having her belt in Irenicus' Dungeon
-Minsc will now still have Boo upon Entering Irenicus' Dungeon
-Fixed problems with de'Arnise Keep entrance
-(Hopefully) fixed problem with Cespenar stealing items for new upgrades and
	not delivering on the goods
-Fixed Sendai's dialog in ToB
-Fixed Yeslick Proficiencies
-Fixed A Shadow Druid seeing Dynaheir as being Jaheira
-Fixed Shar-teel's duel
-Fixed problem with Eldoth not shutting up in the northwest area of
	Baldur's Gate
-Fixed Quayle Proficiencies -- could not use any cleric weapons
-(Hopefully) fixed party dialog problems --
	-Imoen stuttering in SoA, going to copper coronet, etc.
	-NPCs leaving while talking to them while they are in the party
	-NPCs giving the wrong dialog when they leave (i.e.: leaving angry
		when they shouldn't be)
-Added a traveling merchant.  He *may* appear in Baldur's Gate, Shadows
	of Amn, or Throne of Bhaal, maybe all of them ;)  This allows you to
	keep *access* to items you sell him in BG, though they may not be
	cheap.
-Updated the Wizard Slayer Kit so that it's now useful.  Not being able to
	use rings, cloaks, potions, amulets, etc. is not worth maybe 18%
	magic resistance at the end of SoA.  Wizard Slayers now get 3%
	magic resistance per level, and starting at level 20 get an extra
	3% every two levels (basically 6% instead of 5% at those levels)
	up to a maximum of 99%


And I want to make this Official notice/observation:  Beregost can crash the
game.  I *think* it was because *MY* install of BG1 had a corrupt biff or
something, and that there is thus something buggy with the BGT version that
I altered from that source.  It crashes for me mostly when I enter the
Thunderhammer Smithy, but I get Feldeposts to crash maybe once or twice
(only slightly, not often at all).  My advice is this:  make sure you
have a save before entering Beregost (other than the autosave, for good
practice) that you can load if it crashes.  Also, a quick-save in front
of the Thunderhammer if it crashed on you will be unlikely to successfully
load.


Instructions:
Just unzip into a temporary folder, and move all the contents (dialog.tlk
and override folder) into your root BG2 folder